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Creative’s Destination India Learning Board Game (8+)

650.00
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850.00
Creative's- Jai Bharat

Indian Wildlife Adventure | National Parks Map Game | Ages 8+

650.00

Creative’s Indian Wildlife Adventure is an updated board game for ages 8 and up that takes 2 to 4 players on a journey across India’s wildlife sanctuaries and national parks through 116 animal and sanctuary cards.
Used at home, in school science clubs and classrooms, it builds knowledge of Indian wildlife, geography and nature through competitive map-based play.

About This Product

  • INDIAN WILDLIFE NATIONAL PARKS BOARD GAME
    Map-based game covering India’s key wildlife sanctuaries and national parks across one illustrated board
  • 116 WILDLIFE CARDS WHO AM I VISUAL SANCTUARY
    56 Who Am I, 30 visual, 25 sanctuary and 5 destination cards build animal and habitat knowledge every turn
  • SCREEN-FREE INDIA WILDLIFE KNOWLEDGE GAME
     Identify animals, answer wildlife clues and race to collect sanctuary cards  no screen needed
  • HOME CLASSROOM NATURE SCIENCE GAME AGES 8
     Revised and updated edition suits home play, school science sessions and nature awareness programmes
  • QUALITY, SAFETY & TRUST :
    Creative’s products are proudly made in India, conforming to BIS Safety Standards (IS 9873 – Part 1) with ISI Mark, and EN71 Part 1, 2 & 3 with CE Mark European Toy Safety Standards — trusted by parents and educators since 1987.

Creative's Indian Wildlife Adventure takes players ages 8 and up on
a board game journey across the wildlife sanctuaries and national
parks of India — from Silent Valley and Eravikulam in the south to
Pench and Kangar Valley in the north. With 116 cards across four
types, the revised and updated edition is the most thorough wildlife
knowledge game about India available for this age group.

Players pick a destination card, travel the India map board to collect
five sanctuary cards by correctly answering Who Am I? clues at animal
spaces and identifying creatures from visual cards.
The player who reaches the finish first wins — but every turn teaches
something real about Indian wildlife.

Parents choose it for family game nights that build geography and nature
knowledge together. Science and environmental studies teachers keep it
on the shelf because no worksheet covers India's national parks as
memorably as wanting to win a race across them.

HOW CHILDREN LEARN

  • A player picks a destination card — Pench, Eravikulam or Bannerghatta
    and must navigate the India map board to collect the right sanctuary
    cards, building a real mental map of where Indian wildlife reserves
    are located.
  • Landing on an animal space, a player draws a Who Am I? card and
    listens to clues about an Indian animal  'I am the largest member
    of the cat family, orange with dark stripes'  building identification
    skills through reasoning.
  • Visual cards require players to recognise animals from illustrations
    alone  strengthening visual discrimination and nature
    awareness with every card drawn.
  • The need to travel the shortest route to multiple sanctuaries
    introduces basic strategic thinking — choosing where to move next
    based on the destination card in hand.
  • Repeated encounters with sanctuary names, animal facts and
    geographical locations across multiple sessions build a lasting
    knowledge base about India's natural world through competitive
    play rather than study.

SKILLS DEVELOPED

  • Indian Wildlife & Nature Awareness
  • Geography & Map Reading (India's National Parks)
  • Memory Skills & Quickness of Response
  • Visual Discrimination & Animal Identification
  • Strategic Thinking & Problem Solving
  • Focus, Attention & Exploratory Instincts
  • Cognitive Development & General Knowledge

WHO IS IT FOR

  • Children ages 8–14 with curiosity about Indian wildlife,
    animals and geography who want to learn competitively.
  • Families looking for a board game that builds real knowledge
    of India's natural world across all age groups.
  • Primary and middle school science teachers covering
    Indian wildlife, national parks or environmental studies who
    need a ready-to-play classroom game.
  • Homeschooling families covering Indian geography and
    nature awareness who want a map-based, knowledge-rich activity.
  • After-school nature and STEM clubs looking for an
    engaging group activity covering Indian wildlife sanctuaries
    and animal identification.
  • Gift buyers looking for a proudly Indian wildlife-themed
    educational board game for a child aged 8 and above.

PRODUCT FEATURES TABLE

Age Group: 8 Years & Up
Players: 2 to 4
Play Type: Roll-and-Move Map-Based Wildlife Knowledge Board Game
Educational Category: Indian Wildlife • Nature Awareness
• Geography • Science
Edition: Revised and Updated
Contents: Multicolour Play Board • 4 Pawns • 1 Dice
• 5 Destination Cards • 25 Sanctuary Cards • 30 Visual Cards
• 56 “Who Am I?” Cards • Rules
Safety Certifications: BIS IS 9873 (Part 1) • CE Marked
• EN71 Compliant • REACH Compliant • Phthalates Free

Weight 1.517 kg
Dimensions 46.5 × 30.5 × 7 cm
  • Play, Learn & Grow
  • Super-Fast Delivery
  • Skill Based Educational Toys
  • Premium Quality

Description

Creative’s Indian Wildlife Adventure takes players ages 8 and up on
a board game journey across the wildlife sanctuaries and national
parks of India — from Silent Valley and Eravikulam in the south to
Pench and Kangar Valley in the north. With 116 cards across four
types, the revised and updated edition is the most thorough wildlife
knowledge game about India available for this age group.

Players pick a destination card, travel the India map board to collect
five sanctuary cards by correctly answering Who Am I? clues at animal
spaces and identifying creatures from visual cards.
The player who reaches the finish first wins — but every turn teaches
something real about Indian wildlife.

Parents choose it for family game nights that build geography and nature
knowledge together. Science and environmental studies teachers keep it
on the shelf because no worksheet covers India’s national parks as
memorably as wanting to win a race across them.

HOW CHILDREN LEARN

  • A player picks a destination card — Pench, Eravikulam or Bannerghatta
    and must navigate the India map board to collect the right sanctuary
    cards, building a real mental map of where Indian wildlife reserves
    are located.
  • Landing on an animal space, a player draws a Who Am I? card and
    listens to clues about an Indian animal  ‘I am the largest member
    of the cat family, orange with dark stripes’  building identification
    skills through reasoning.
  • Visual cards require players to recognise animals from illustrations
    alone  strengthening visual discrimination and nature
    awareness with every card drawn.
  • The need to travel the shortest route to multiple sanctuaries
    introduces basic strategic thinking — choosing where to move next
    based on the destination card in hand.
  • Repeated encounters with sanctuary names, animal facts and
    geographical locations across multiple sessions build a lasting
    knowledge base about India’s natural world through competitive
    play rather than study.

SKILLS DEVELOPED

  • Indian Wildlife & Nature Awareness
  • Geography & Map Reading (India’s National Parks)
  • Memory Skills & Quickness of Response
  • Visual Discrimination & Animal Identification
  • Strategic Thinking & Problem Solving
  • Focus, Attention & Exploratory Instincts
  • Cognitive Development & General Knowledge

WHO IS IT FOR

  • Children ages 8–14 with curiosity about Indian wildlife,
    animals and geography who want to learn competitively.
  • Families looking for a board game that builds real knowledge
    of India’s natural world across all age groups.
  • Primary and middle school science teachers covering
    Indian wildlife, national parks or environmental studies who
    need a ready-to-play classroom game.
  • Homeschooling families covering Indian geography and
    nature awareness who want a map-based, knowledge-rich activity.
  • After-school nature and STEM clubs looking for an
    engaging group activity covering Indian wildlife sanctuaries
    and animal identification.
  • Gift buyers looking for a proudly Indian wildlife-themed
    educational board game for a child aged 8 and above.

PRODUCT FEATURES TABLE

Age Group: 8 Years & Up
Players: 2 to 4
Play Type: Roll-and-Move Map-Based Wildlife Knowledge Board Game
Educational Category: Indian Wildlife • Nature Awareness
• Geography • Science
Edition: Revised and Updated
Contents: Multicolour Play Board • 4 Pawns • 1 Dice
• 5 Destination Cards • 25 Sanctuary Cards • 30 Visual Cards
• 56 “Who Am I?” Cards • Rules
Safety Certifications: BIS IS 9873 (Part 1) • CE Marked
• EN71 Compliant • REACH Compliant • Phthalates Free

Additional information

Weight 1.517 kg
Dimensions 46.5 × 30.5 × 7 cm

Skill Development

Material & Safety

Educational Skills Developed

Logical thinking

Age Group

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Indian Wildlife Adventure | National Parks Map Game | Ages 8+ Indian Wildlife Adventure | National Parks Map Game | Ages 8+
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4.4
Based on 5 reviews
5 star
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4 star
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1-5 of 5 reviews
  1. SJ
    Highly Recommended

    Kids learn faster with this toy.

  2. RK
    Very Engaging

    Keeps my child focused and happy.

  3. KD
    Great Learning Toy

    Keeps my child focused and happy.

  4. SK
    Perfect for Kids

    Helps improve thinking skills.

  5. RS
    Worth Buying

    Amazing way to learn while playing.