Unlock 15% OFF – Use Code SPECIAL15 Now!
Welcome to Creative Educational aids
Use Code SPECIAL15 & Save 15% Instantly!
Previous
Previous Product Image

Creative’s Say Please Say Thank You – Manners Learning Game (4+)

485.00
Next

Creative’s Science Knowledge Boosters Landforms Educational Game for Kids

315.00
Creative's- Knowledge Booster – Land Forms

Creative’s Science Knowledge Boosters | Plants Ages 6+

315.00

Creative’s Science Knowledge Boosters Plants is a 24-piece match-up card game that builds plant science vocabulary and comprehension through self-correcting picture-to-definition pairing. Designed for children aged 6 and above, it works equally well at home, in the classroom, and in structured learning settings.

About This Product:

PLANT SCIENCE VOCABULARY BUILDER
24 match-up sets cover key terms like flower, root, stem, seed, seedling and photosynthesis with clear visual cues.

SELF-CORRECTING PUZZLE MATCH-UP GAME
Jigsaw-shaped card pairs let children independently check their own answers, building confidence through hands-on play.

SCREEN-FREE CURRICULUM-ALIGNED SCIENCE ACTIVITY
Conforms to all National Curriculums; children practise science concepts without a screen, making learning tangible and focused.

HOME, CLASSROOM & STRUCTURED LEARNING USE
Includes an Activity Guide with Memory and I Spy game variations; often used in structured play and therapy-friendly learning settings.

QUALITY, SAFETY & TRUST
 Creative’s products are proudly made in India, conforming to BIS Safety Standards (IS 9873 – Part 1) and EN71 Part 1, 2 & 3 with European Toy Safety Standards trusted by parents and educators since 1987.

Creative's Science Knowledge Boosters Plants gives children aged
6 and above a clear, engaging way to learn the Plant Kingdom covering
parts of a plant, life processes like photosynthesis, and essential science
vocabulary through 24 self-correcting picture-to-definition match-up
card pairs.

Children pick a picture card  a flower, a root, a seedling  and search
for the card that explains it in simple, accurate language.
The interlocking puzzle edge confirms every correct match instantly,
so children work independently, repeat at their own pace, and build
real confidence alongside real knowledge.

Parents trust it because it aligns with national curriculum expectations
and comes with an Activity Guide that extends play into Memory and
I Spy games. Teachers reach for it as a reliable desk activity that
reinforces classroom science lessons without extra preparation.

HOW CHILDREN LEARN

  • A child picks a FLOWER picture card, studies the illustration,
    then scans the definition cards to find the matching description
    reading and reasoning at the same time.
  • The jigsaw-shaped edge of each card pair acts as a built-in answer check
    if the pieces don't interlock, the child knows to try again without
    adult correction.
  • Repeated matching across all 24 sets steadily moves plant vocabulary
    from recognition to recall children begin using words like
    "photosynthesis" and "seedling" naturally.
  • The Memory game variation in the Activity Guide adds a layer of
    working memory challenge once basic matching is mastered.
  • Playing in pairs or small groups, children explain their reasoning
    aloud reinforcing language development alongside science
    knowledge.

SKILLS DEVELOPED

  • Science Knowledge & Plant Awareness
  • Vocabulary Development
  • Visual Discrimination
  • Cognitive Development & Recall
  • Problem Solving
  • Focus and Attention
  • Language Development

WHO IS IT FOR

  • Children aged 6 and above beginning formal science
    education who need plant vocabulary made visual and memorable.
  • Primary school teachers looking for a curriculum-aligned
    desk activity that reinforces plant science lessons.
  • Parents homeschooling children through standard science
    topics including the Plant Kingdom.
  • After-school programme coordinators who want self-directed,
    screen-free science activities that need no adult supervision to run.
  • Special education and support teachers who use structured,
    repetitive matching tasks to build vocabulary and comprehension.
  • Grandparents and gift-givers who want a purposeful, curriculum
    linked gift for a school-age child.

PRODUCT FEATURES TABLE

Age Group – 6 Years and Above
Players – 1 or more (individual or group play)
Play Type – Self-correcting Match-Up Card Game
Educational Category – Science / Plant Kingdom / Vocabulary
Contents – 24 Two-Piece Match-Up Card Sets + Activity Guide
Safety Certifications – CE Marked
Manufacturer
Creative Educational Aids Pvt. Ltd., Greater Noida, India
Reference – 0192
Curriculum – Conforms to all National Curriculums
Packaging – Minimum 75% Recycled Material

Weight0.585 kg
Dimensions22.5 × 22.5 × 5 cm
  • Play, Learn & Grow
  • Super-Fast Delivery
  • Skill Based Educational Toys
  • Premium Quality

Description

Creative’s Science Knowledge Boosters Plants gives children aged
6 and above a clear, engaging way to learn the Plant Kingdom covering
parts of a plant, life processes like photosynthesis, and essential science
vocabulary through 24 self-correcting picture-to-definition match-up
card pairs.

Children pick a picture card  a flower, a root, a seedling  and search
for the card that explains it in simple, accurate language.
The interlocking puzzle edge confirms every correct match instantly,
so children work independently, repeat at their own pace, and build
real confidence alongside real knowledge.

Parents trust it because it aligns with national curriculum expectations
and comes with an Activity Guide that extends play into Memory and
I Spy games. Teachers reach for it as a reliable desk activity that
reinforces classroom science lessons without extra preparation.

HOW CHILDREN LEARN

  • A child picks a FLOWER picture card, studies the illustration,
    then scans the definition cards to find the matching description
    reading and reasoning at the same time.
  • The jigsaw-shaped edge of each card pair acts as a built-in answer check
    if the pieces don’t interlock, the child knows to try again without
    adult correction.
  • Repeated matching across all 24 sets steadily moves plant vocabulary
    from recognition to recall children begin using words like
    “photosynthesis” and “seedling” naturally.
  • The Memory game variation in the Activity Guide adds a layer of
    working memory challenge once basic matching is mastered.
  • Playing in pairs or small groups, children explain their reasoning
    aloud reinforcing language development alongside science
    knowledge.

SKILLS DEVELOPED

  • Science Knowledge & Plant Awareness
  • Vocabulary Development
  • Visual Discrimination
  • Cognitive Development & Recall
  • Problem Solving
  • Focus and Attention
  • Language Development

WHO IS IT FOR

  • Children aged 6 and above beginning formal science
    education who need plant vocabulary made visual and memorable.
  • Primary school teachers looking for a curriculum-aligned
    desk activity that reinforces plant science lessons.
  • Parents homeschooling children through standard science
    topics including the Plant Kingdom.
  • After-school programme coordinators who want self-directed,
    screen-free science activities that need no adult supervision to run.
  • Special education and support teachers who use structured,
    repetitive matching tasks to build vocabulary and comprehension.
  • Grandparents and gift-givers who want a purposeful, curriculum
    linked gift for a school-age child.

PRODUCT FEATURES TABLE

Age Group – 6 Years and Above
Players – 1 or more (individual or group play)
Play Type – Self-correcting Match-Up Card Game
Educational Category – Science / Plant Kingdom / Vocabulary
Contents – 24 Two-Piece Match-Up Card Sets + Activity Guide
Safety Certifications – CE Marked
Manufacturer
Creative Educational Aids Pvt. Ltd., Greater Noida, India
Reference – 0192
Curriculum – Conforms to all National Curriculums
Packaging – Minimum 75% Recycled Material

Additional information

Weight0.585 kg
Dimensions22.5 × 22.5 × 5 cm

Watch How Kids Learn Step-by-Step!

Skill Development

Material & Safety

Hand Eye Coordination

Vocabulary

Add a review
Creative's Science Knowledge Boosters | Plants  Ages 6+ Creative's Science Knowledge Boosters | Plants Ages 6+
Rating*
0/5
* Rating is required
Your review
* Review is required
Name
* Name is required
Add photos or video to your review
0.0
Based on 0 reviews
5 star
0%
4 star
0%
3 star
0%
2 star
0%
1 star
0%
0 of 0 reviews

Sorry, no reviews match your current selections