Holiday Special: Enjoy 15% OFF with HOLIDAYS15
Welcome to Creative Educational aids
Holiday Sale is Here! Use Code HOLIDAYS15 & Get 15% OFF
Previous
Creative's- Practice Maths Multiplication

Creative’s Practice Maths Multiplication Game with Activity Book (5+)

Original price was: ₹399.00.Current price is: ₹299.25.
Next

Creative’s Animal Safari Educational Board Game for Kids | Ages 6+

590.00
Creative's- Animal Safari

Creative’s Science Knowledge Boosters – Habitats | Ages 6+

315.00

Creative’s Science Knowledge Boosters  Habitats is a 24-piece self-correcting match-up card game that builds children’s understanding of natural environments  from grasslands and ecosystems to biomes and adaptation  through picture-to-definition pairing. Designed for children aged 6 and above, it supports learning at home, in the classroom, and in structured settings.

About This Product

  • HABITATS & ECOSYSTEM SCIENCE VOCABULARY GAME
    24 match-up sets cover grasslands, ecosystems, biomes, adaptation and natural environments with vivid illustrated picture cards.
  • SELF-CORRECTING PUZZLE MATCH-UP MECHANIC
     Interlocking jigsaw-shaped card pairs let children verify every answer independently, building confidence and reducing frustration.
  • SCREEN-FREE CURRICULUM-ALIGNED SCIENCE ACTIVITY
    Conforms to all National Curriculums; covers natural environment and habitat concepts children study in primary science without any screen.
  • HOME, CLASSROOM & STRUCTURED LEARNING USE
    Activity Guide includes Memory and I Spy variations; often used in structured play and therapy-friendly learning settings.
  • QUALITY, SAFETY & TRUST
     Creative’s products are proudly made in India, conforming to BIS Safety Standards (IS 9873 – Part 1) and EN71 Part 1, 2 & 3 with European Toy Safety Standards trusted by parents and educators since 1987.

Creative's Science Knowledge Boosters – Habitats gives children aged
6 and above a concrete, hands-on way to understand the natural world
covering grasslands, ecosystems, biomes, adaptation, and the
environments that plants, animals and other organisms call home,
through 24 self-correcting picture-to-definition card match-ups.

Children pick up a picture card a grassland teeming with zebras,
a freshwater ecosystem with deer at the river  and find the card that
names and explains it in simple, accurate language.
The interlocking puzzle edge confirms each correct match instantly,
so children work at their own pace, self-correct without hesitation,
and genuinely remember what they learn.

Parents value it because it maps directly to national curriculum
expectations and extends easily through the Activity Guide's Memory
and I Spy variations. Teachers keep it on the desk as a reliable, zero-preparation
science activity that reinforces exactly what's being covered in the classroom.

How Children Learn

  • A child picks up the GRASSLAND picture card  zebras and giraffes
    on an open plain studies the scene closely, then searches the
    definition cards to find the matching description, practising both
    observation and reading together.
  • The puzzle-shaped card edge acts as a built-in answer check: if the
    two pieces don't interlock, the child knows immediately to try a
    different match no adult correction required.
  • Repeated matching across all 24 sets moves habitat vocabulary
    (biome, ecosystem, adaptation) from unfamiliar terms to understood
    concepts, at the child's own pace.
  • Playing the Memory variation, children flip cards face-down and
    recall positions  adding a working memory challenge on top
    of the habitat science content.
  • When played in pairs, children explain their reasoning aloud
    ('this is a grassland because there are no trees'), naturally reinforcing
    spoken language alongside science knowledge.

Skills Developed

  • Science Knowledge & Habitat Awareness
  • Vocabulary Development
  • Visual Discrimination
  • Cognitive Development & Recall
  • Problem Solving
  • Focus and Attention
  • Language Development

Who Is It For

  • Children aged 6 and above beginning to study natural environments,
    habitats and ecosystems in primary school science.
  • Primary school teachers who need a self-directed, curriculum-aligned
    desk activity to reinforce habitat and biome lessons.
  • Parents homeschooling children through core science topics including
    natural environments and adaptation.
  • After-school programme coordinators looking for screen-free
    science activities children can run without adult supervision.
  • Special education and learning support teachers who use structured
    repetitive matching tasks to build science vocabulary and
    comprehension.
  • Grandparents and gift-givers wanting a school-linked, purposeful gift
    for a child aged 6 and above.

PRODUCT FEATURES TABLE

Age Group – 6 Years and Above
Players – 1 or more (individual or group play)
Play Type – Self-Correcting Picture-to-Definition Match-Up Card Game
Educational Category – Science / Habitats & Ecosystems / Vocabulary
Contents – 24 Two-Piece Match-Up Card Sets + Activity Guide
Safety Certifications – CE Marked | REACH Compliant
| Phthalates Free | Choking Hazard Warning: Not suitable for children
under 3 years | BIS (IS 9873) | EN71 Part 1, 2 & 3
Manufacturer – Creative Educational Aids Pvt. Ltd.,
Greater Noida, India
Reference – 0195
Curriculum – Conforms to all National Curriculums
Packaging – Minimum 75% Recycled Material

Weight 0.685 kg
Dimensions 22.5 × 22.5 × 5 cm
  • Play, Learn & Grow
  • Super-Fast Delivery
  • Skill Based Educational Toys
  • Premium Quality

Description

Creative’s Science Knowledge Boosters – Habitats gives children aged
6 and above a concrete, hands-on way to understand the natural world
covering grasslands, ecosystems, biomes, adaptation, and the
environments that plants, animals and other organisms call home,
through 24 self-correcting picture-to-definition card match-ups.

Children pick up a picture card a grassland teeming with zebras,
a freshwater ecosystem with deer at the river  and find the card that
names and explains it in simple, accurate language.
The interlocking puzzle edge confirms each correct match instantly,
so children work at their own pace, self-correct without hesitation,
and genuinely remember what they learn.

Parents value it because it maps directly to national curriculum
expectations and extends easily through the Activity Guide’s Memory
and I Spy variations. Teachers keep it on the desk as a reliable, zero-preparation
science activity that reinforces exactly what’s being covered in the classroom.

How Children Learn

  • A child picks up the GRASSLAND picture card  zebras and giraffes
    on an open plain studies the scene closely, then searches the
    definition cards to find the matching description, practising both
    observation and reading together.
  • The puzzle-shaped card edge acts as a built-in answer check: if the
    two pieces don’t interlock, the child knows immediately to try a
    different match no adult correction required.
  • Repeated matching across all 24 sets moves habitat vocabulary
    (biome, ecosystem, adaptation) from unfamiliar terms to understood
    concepts, at the child’s own pace.
  • Playing the Memory variation, children flip cards face-down and
    recall positions  adding a working memory challenge on top
    of the habitat science content.
  • When played in pairs, children explain their reasoning aloud
    (‘this is a grassland because there are no trees’), naturally reinforcing
    spoken language alongside science knowledge.

Skills Developed

  • Science Knowledge & Habitat Awareness
  • Vocabulary Development
  • Visual Discrimination
  • Cognitive Development & Recall
  • Problem Solving
  • Focus and Attention
  • Language Development

Who Is It For

  • Children aged 6 and above beginning to study natural environments,
    habitats and ecosystems in primary school science.
  • Primary school teachers who need a self-directed, curriculum-aligned
    desk activity to reinforce habitat and biome lessons.
  • Parents homeschooling children through core science topics including
    natural environments and adaptation.
  • After-school programme coordinators looking for screen-free
    science activities children can run without adult supervision.
  • Special education and learning support teachers who use structured
    repetitive matching tasks to build science vocabulary and
    comprehension.
  • Grandparents and gift-givers wanting a school-linked, purposeful gift
    for a child aged 6 and above.

PRODUCT FEATURES TABLE

Age Group – 6 Years and Above
Players – 1 or more (individual or group play)
Play Type – Self-Correcting Picture-to-Definition Match-Up Card Game
Educational Category – Science / Habitats & Ecosystems / Vocabulary
Contents – 24 Two-Piece Match-Up Card Sets + Activity Guide
Safety Certifications – CE Marked | REACH Compliant
| Phthalates Free | Choking Hazard Warning: Not suitable for children
under 3 years | BIS (IS 9873) | EN71 Part 1, 2 & 3
Manufacturer – Creative Educational Aids Pvt. Ltd.,
Greater Noida, India
Reference – 0195
Curriculum – Conforms to all National Curriculums
Packaging – Minimum 75% Recycled Material

Additional information

Weight 0.685 kg
Dimensions 22.5 × 22.5 × 5 cm

Watch How Kids Learn Step-by-Step!

Skill Development

Problem-Solving Skills

Hand Eye Coordination

Logical thinking

Age Group

Add a review
Creative's Science Knowledge Boosters – Habitats | Ages 6+ Creative's Science Knowledge Boosters – Habitats | Ages 6+
Rating*
0/5
* Rating is required
Your review
* Review is required
Name
* Name is required
Add photos or video to your review
4.2
Based on 5 reviews
5 star
20
20%
4 star
80
80%
3 star
0%
2 star
0%
1 star
0%
1-5 of 5 reviews
  1. SJ
    Highly Recommended

    Helps improve thinking skills.

  2. RK
    Highly Recommended

    Kids learn faster with this toy.

  3. KD
    Worth Buying

    Keeps my child focused and happy.

  4. SK
    Perfect for Kids

    Helps improve thinking skills.

  5. RS
    Highly Recommended

    Keeps my child focused and happy.