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Creative's- Knowledge Booster – Animal Kingdom

Creative’s Science Knowledge Boosters | Animal Kingdom | Ages 4+

315.00
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Creative's- Knowledge Booster – Weather

Creative’s Science Knowledge Boosters – Animals | Ages 5+

315.00

Creative’s Science Knowledge Boosters  Animals is a 24-piece self-correcting match-up card game that builds children’s understanding of animal classification  mammals, amphibians, herbivores and more  through picture-to-definition pairing. Designed for children aged 5 and above, it works at home, in the classroom, and in structured learning settings.

About This Product 

  • ANIMAL CLASSIFICATION SCIENCE VOCABULARY GAME
    24 match-up sets cover key animal science terms including mammals, amphibians, herbivores and more — each with vivid multi-animal picture cards.
  • SELF-CORRECTING PUZZLE MATCH-UP MECHANIC
    Interlocking jigsaw-shaped card pairs let children confirm every answer independently, building science confidence without needing adult correction.
  • SCREEN-FREE CURRICULUM-ALIGNED ANIMAL SCIENCE ACTIVITY
    Conforms to All National Curriculums; teaches animal classification vocabulary children study in primary science — no screen, no app required.
  • HOME, CLASSROOM & STRUCTURED LEARNING USE
    Activity Guide includes Memory and I Spy game variations; often used in structured play and therapy-friendly learning settings.
  • QUALITY, SAFETY & TRUST
     Creative’s products are proudly made in India, conforming to BIS Safety Standards (IS 9873 – Part 1) and EN71 Part 1, 2 & 3 with European Toy Safety Standards trusted by parents and educators since 1987.

Creative's Science Knowledge Boosters – Animals gives children age
5 and above a hands-on way to understand how the animal world is
organised — covering mammals, amphibians, herbivores, and more
through 24 self-correcting picture-to-definition card match-ups, with
each picture card showing a vivid group of animals that share the same
classification.

Children pick up a picture card — mammals shown as lion, elephant,
gorilla, horse, dolphin and panda together — and find the definition card
that explains what puts them in the same group. The interlocking puzzle
edge confirms each match instantly, so children work independently,
self-correct without frustration, and build a real framework for thinking
about animals scientifically.

Parents value it because it goes beyond naming animals to teach the
science of how animals are classified — directly aligned with national
curriculum expectations. Teachers use it as a zero-preparation desk
activity that deepens what's already being taught in the classroom.

How Children Learn

  • A child picks up the MAMMALS picture card — lion, elephant,
    gorilla, horse, dolphin and panda together in one illustration
    studies the group, then searches definition cards to find the matching
    scientific description, connecting visual to concept.
  • The puzzle-shaped card edge confirms every correct match without
    adult input: if the pieces don't interlock, the child tries again  a
    low-pressure, high-confidence way to learn classification.
  • Matching across all 24 sets builds a mental framework for animal
    science: children start to understand not just individual animals,
    but the categories that organise the entire animal world.
  • The Memory game variation challenges children to recall card positions
    face-down, adding a working memory layer that reinforces retention
    of animal classification terms.
  • Playing in pairs, children explain their reasoning aloud 'mammals
    are warm-blooded' turning a matching activity into a genuine
    science conversation.

Skills Developed

  • Animal Classification & Science Knowledge
  • Vocabulary Development
  • Visual Discrimination
  • Cognitive Development & Categorisation
  • Problem Solving
  • Focus and Attention
  • Language Development

Who Is It For

  • Children aged 5 and above beginning to learn animal classification
    mammals, amphibians, herbivores — in primary school science.
  • Primary school teachers who need a curriculum-aligned, self-directed
    desk activity to reinforce animal classification lessons.
  • Parents homeschooling children through early science topics including
    the animal world and how animals are grouped.
  • After-school programme coordinators looking for screen-free science
    activities children aged 5 and above can manage independently.
  • Learning support and structured learning teachers who use repeated
    matching tasks to build science vocabulary and comprehension.
  • Grandparents and gift-givers wanting a purposeful, school-linked gift
    for a child aged 5 and above who loves animals.

PRODUCT FEATURES TABLE

Age Group – 5 Years and Above
Players – 1 or more (individual or group play)
Play Type – Self-Correcting Picture-to-Definition Match-Up Card Game
Educational Category – Science / Animal Classification / Vocabulary
Contents – 24 Two-Piece Match-Up Card Sets + Activity Guide
Safety Certifications
CE Marked | REACH Compliant | Phthalates Free | Choking Hazard
Warning: Not suitable for children under 3 years | BIS (IS 9873)
| EN71 Part 1, 2 & 3
Manufacturer – Creative Educational Aids Pvt. Ltd., Greater Noida, India
Reference – 0198
Curriculum – Conforms to All National Curriculums

Weight0.576 kg
Dimensions22.5 × 22.5 × 5 cm
  • Play, Learn & Grow
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  • Premium Quality

Description

Creative’s Science Knowledge Boosters – Animals gives children age
5 and above a hands-on way to understand how the animal world is
organised — covering mammals, amphibians, herbivores, and more
through 24 self-correcting picture-to-definition card match-ups, with
each picture card showing a vivid group of animals that share the same
classification.

Children pick up a picture card — mammals shown as lion, elephant,
gorilla, horse, dolphin and panda together — and find the definition card
that explains what puts them in the same group. The interlocking puzzle
edge confirms each match instantly, so children work independently,
self-correct without frustration, and build a real framework for thinking
about animals scientifically.

Parents value it because it goes beyond naming animals to teach the
science of how animals are classified — directly aligned with national
curriculum expectations. Teachers use it as a zero-preparation desk
activity that deepens what’s already being taught in the classroom.

How Children Learn

  • A child picks up the MAMMALS picture card — lion, elephant,
    gorilla, horse, dolphin and panda together in one illustration
    studies the group, then searches definition cards to find the matching
    scientific description, connecting visual to concept.
  • The puzzle-shaped card edge confirms every correct match without
    adult input: if the pieces don’t interlock, the child tries again  a
    low-pressure, high-confidence way to learn classification.
  • Matching across all 24 sets builds a mental framework for animal
    science: children start to understand not just individual animals,
    but the categories that organise the entire animal world.
  • The Memory game variation challenges children to recall card positions
    face-down, adding a working memory layer that reinforces retention
    of animal classification terms.
  • Playing in pairs, children explain their reasoning aloud ‘mammals
    are warm-blooded’ turning a matching activity into a genuine
    science conversation.

Skills Developed

  • Animal Classification & Science Knowledge
  • Vocabulary Development
  • Visual Discrimination
  • Cognitive Development & Categorisation
  • Problem Solving
  • Focus and Attention
  • Language Development

Who Is It For

  • Children aged 5 and above beginning to learn animal classification
    mammals, amphibians, herbivores — in primary school science.
  • Primary school teachers who need a curriculum-aligned, self-directed
    desk activity to reinforce animal classification lessons.
  • Parents homeschooling children through early science topics including
    the animal world and how animals are grouped.
  • After-school programme coordinators looking for screen-free science
    activities children aged 5 and above can manage independently.
  • Learning support and structured learning teachers who use repeated
    matching tasks to build science vocabulary and comprehension.
  • Grandparents and gift-givers wanting a purposeful, school-linked gift
    for a child aged 5 and above who loves animals.

PRODUCT FEATURES TABLE

Age Group – 5 Years and Above
Players – 1 or more (individual or group play)
Play Type – Self-Correcting Picture-to-Definition Match-Up Card Game
Educational Category – Science / Animal Classification / Vocabulary
Contents – 24 Two-Piece Match-Up Card Sets + Activity Guide
Safety Certifications
CE Marked | REACH Compliant | Phthalates Free | Choking Hazard
Warning: Not suitable for children under 3 years | BIS (IS 9873)
| EN71 Part 1, 2 & 3
Manufacturer – Creative Educational Aids Pvt. Ltd., Greater Noida, India
Reference – 0198
Curriculum – Conforms to All National Curriculums

Additional information

Weight0.576 kg
Dimensions22.5 × 22.5 × 5 cm

Watch How Kids Learn Step-by-Step!

Skill Development

Material & Safety

Educational Skills Developed

Logical thinking

Age Group

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