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Creative's- Pre-School learning Pack 2

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Creative’s Animals & their Families: Male, Female & Baby | Pre-School Cards | Ages 4+

315.00
Creative's- Animals & Their Families

Creative’s Animals & their Sounds | Play 2 Ways Interactive Card Game | Ages 4+

299.00

Creative’s Animals & their Sounds is a 28-card interactive game for ages 4 and up that teaches children the sounds made by domestic and wild animals — playable two ways, solo or as a group game using counters and a dice. Used at home, in nurseries, and in early years classrooms to build animal vocabulary, memory, and communication skills.

  • ANIMAL SOUNDS CARD GAME FOR KIDS AGES 4 — 28 ANIMALS — 28 beautifully illustrated, large, thick, double-sided cards cover domestic and wild animals — animal picture on front, sound word on back.
  • PLAY 2 WAYS — SOLO FLASH CARD & GROUP DICE GAME — Use cards individually for flash card play, or roll dice and move counters for the group game: land on an animal → say its sound; land on a sound → name the animal.
  • ANIMAL VOCABULARY & SOUNDS — SCREEN-FREE INTERACTIVE PLAY — Children identify and name 28 animals, learn and imitate sounds like moo, cluck, grunt, growl and neigh, and build memory through repeated active play.
  • HOME, NURSERY & GROUP LEARNING — COUNTERS & DICE INCLUDED — Supports hands-on learning across home, classroom and therapy-friendly environments; group game format naturally builds communication and turn-taking.
  • QUALITY, SAFETY & TRUST —
    Creative’s products are proudly made in India, conforming to BIS Safety Standards (IS 9873 – Part 1) and EN71 Part 1, 2 & 3 with European Toy Safety Standards trusted by parents and educators since 1987.

Creative's Animals & their Sounds is an interactive card game for ages
4 and up that covers 28 domestic and wild animals each on a large,
thick, double-sided card with the animal illustrated on the front and the
sound word printed on the back. The Play 2 Ways format means the same
28 cards work as solo flash cards or as a counter-and-dice group game,
making it genuinely versatile across home and classroom settings.

In solo play, children work through the cards, look at the animal, call out
the sound, and flip the card to check a self-paced loop that builds vocabulary
and memory one animal at a time. In the group game, players roll the dice
and move counters; landing on an animal card means saying its sound,
landing on a sound card means naming the animal that makes it.

Nursery teachers use this for circle-time animal activities and sound
recognition games. Parents reach for it because children genuinely
enjoy the imitation element growling, mooing, and clucking their
way through 28 animals is a game that asks to be played again.

HOW CHILDREN LEARN

  • A child picks up the bear card, looks at the animal on the front,
    and tries to remember the sound word on the back then flips
    the card to check, reinforcing memory through a self-checking moment.
  • In the group game, a child's counter lands on a 'grunt' sound card they
    have to name the animal that grunts before they can stay on that space,
    connecting word to animal under gentle competitive pressure.
  • Imitating sounds aloud growling for the bear, mooing for the cow,
    clucking for the chicken builds oral language, vocal confidence, and
    the connection between printed word and real sound.
  • Moving through 28 different animals across domestic and wild categories
    broadens a child's animal vocabulary systematically, not randomly, with
    every card session.
  • Playing with 2–4 players builds listening, turn-taking, and the willingness
    to answer in front of others communication skills that extend well
    beyond the game itself.

SKILLS DEVELOPED

Visual Discrimination
Keen Observation
Concentration

Memory
Problem Solving
Communication Skills

Animal & Nature Awareness
Oral Language Development

WHO IS IT FOR

  • Children aged 4 and up learning to identify domestic and wild
    animals and the sounds they make through active, playful repetition.
  • Parents looking for a screen-free card game that builds animal vocabulary
    while keeping children genuinely engaged through imitation and group play.
  • Nursery and reception teachers running animal sound, vocabulary, or
    oral language activities for early years groups.
  • Homeschooling families covering animals, nature, and vocabulary as
    part of a science or language arts unit.
  • Special educators who use picture-based card games in structured and
    supported early learning and communication sessions.
  • After-school clubs and group activity leaders who need a quick-setup
    game that plays with 2–4 children and requires no reading ability.

PRODUCT FEATURES

Age Group: 4 Years and Above

Players: Solo or Group (up to 4 with counters)

Play Type: Double-Sided Flash Card Activity (Solo) + Counter
& Dice Group Game

Educational Category: Animal Sounds | Vocabulary | Memory
| Communication | Oral Language

Contents: 28 Large & Thick Double-Sided Picture Cards + 4 Counters
+ 1 Dice + Activity Guide

Safety Certifications: BIS IS 9873 Part 1 | EN71 Part 1, 2 & 3 |
CE Marked (Not suitable for children under 3 choking hazard)

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Description

Creative’s Animals & their Sounds is an interactive card game for ages
4 and up that covers 28 domestic and wild animals each on a large,
thick, double-sided card with the animal illustrated on the front and the
sound word printed on the back. The Play 2 Ways format means the same
28 cards work as solo flash cards or as a counter-and-dice group game,
making it genuinely versatile across home and classroom settings.

In solo play, children work through the cards, look at the animal, call out
the sound, and flip the card to check a self-paced loop that builds vocabulary
and memory one animal at a time. In the group game, players roll the dice
and move counters; landing on an animal card means saying its sound,
landing on a sound card means naming the animal that makes it.

Nursery teachers use this for circle-time animal activities and sound
recognition games. Parents reach for it because children genuinely
enjoy the imitation element growling, mooing, and clucking their
way through 28 animals is a game that asks to be played again.

HOW CHILDREN LEARN

  • A child picks up the bear card, looks at the animal on the front,
    and tries to remember the sound word on the back then flips
    the card to check, reinforcing memory through a self-checking moment.
  • In the group game, a child’s counter lands on a ‘grunt’ sound card they
    have to name the animal that grunts before they can stay on that space,
    connecting word to animal under gentle competitive pressure.
  • Imitating sounds aloud growling for the bear, mooing for the cow,
    clucking for the chicken builds oral language, vocal confidence, and
    the connection between printed word and real sound.
  • Moving through 28 different animals across domestic and wild categories
    broadens a child’s animal vocabulary systematically, not randomly, with
    every card session.
  • Playing with 2–4 players builds listening, turn-taking, and the willingness
    to answer in front of others communication skills that extend well
    beyond the game itself.

SKILLS DEVELOPED

Visual Discrimination
Keen Observation
Concentration

Memory
Problem Solving
Communication Skills

Animal & Nature Awareness
Oral Language Development

WHO IS IT FOR

  • Children aged 4 and up learning to identify domestic and wild
    animals and the sounds they make through active, playful repetition.
  • Parents looking for a screen-free card game that builds animal vocabulary
    while keeping children genuinely engaged through imitation and group play.
  • Nursery and reception teachers running animal sound, vocabulary, or
    oral language activities for early years groups.
  • Homeschooling families covering animals, nature, and vocabulary as
    part of a science or language arts unit.
  • Special educators who use picture-based card games in structured and
    supported early learning and communication sessions.
  • After-school clubs and group activity leaders who need a quick-setup
    game that plays with 2–4 children and requires no reading ability.

PRODUCT FEATURES

Age Group: 4 Years and Above

Players: Solo or Group (up to 4 with counters)

Play Type: Double-Sided Flash Card Activity (Solo) + Counter
& Dice Group Game

Educational Category: Animal Sounds | Vocabulary | Memory
| Communication | Oral Language

Contents: 28 Large & Thick Double-Sided Picture Cards + 4 Counters
+ 1 Dice + Activity Guide

Safety Certifications: BIS IS 9873 Part 1 | EN71 Part 1, 2 & 3 |
CE Marked (Not suitable for children under 3 choking hazard)

Skill Development

Material & Safety

Educational Skills Developed

Vocabulary

Age Group

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